@startuml
sprite $replay_30 [48x48/16] {
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}


!define MATERIAL_REPLAY_30(_alias) ENTITY(rectangle,black,replay_30,_alias,MATERIAL REPLAY_30)
!define MATERIAL_REPLAY_30(_alias, _label) ENTITY(rectangle,black,replay_30,_label, _alias,MATERIAL REPLAY_30)
!define MATERIAL_REPLAY_30(_alias, _label, _shape) ENTITY(_shape,black,replay_30,_label, _alias,MATERIAL REPLAY_30)
!define MATERIAL_REPLAY_30(_alias, _label, _shape, _color) ENTITY(_shape,_color,replay_30,_label, _alias,MATERIAL REPLAY_30)
skinparam folderBackgroundColor<<MATERIAL REPLAY_30>> White
@enduml